3D Modeling Bootcamp

Learn 3D Modeling Online To Jump Start Your Game Artist Career

This program has been updated. Please click the button below to be taken to the updated page.

3D Modeling for Beginners Taught by Industry Pros

This program has been updated. Please see the updated program page here.

Learn 3D modeling and texturing. Jumpstart your career into the Game Industry.

A 3D modeler plays a key role in the game arts pipeline. They create all of the props, vehicles, environments and characters that gamers interact with.  They quite literally create the world that the game exists in. 

3D Modeling Bootcamp Overview

In Vertex School’s Game Art Bootcamp, you’ll create your own 3D in-game assets and build your portfolio.

Learn directly from artists who have worked at Blizzard, Epic, Naughty Dog, Splash Damage, CD Projekt Red, and more. 

You’ll delve into the theory and the practice of today’s high-resolution games and gain hands-on experience in Autodesk’s Maya & Substance Painter.

Our course is entirely online. Log into the live weekly session from anywhere on the planet with an internet connection. 

Complete your homework from the comfort of your own home and interact with our community of over 1,500 people either online or via an app. During term II choose to focus on either Character Art or Environment Art.

Our courses are hand-crafted by Ryan Kingslien and designed to make you industry-ready in the shortest possible time.  We cut through the fluff and focus you on the specific hiring triggers that matter to Game Professionals.

Start Date
Duration

9 Months

Format

Weekly Real Time Classes (via GoToMeeting)
Plus Interactive Student Community Network

Software
Course Load

20 Hours Each Week

Skill Level

Beginner-Intermediate

COURSE CURRICULUM

Learn the essential software and craft skills that will make you a valuable member of the team.

Create in-game assets, characters and environments for your portfolio and get the practice you need to seriously grow your skills.

YOU’LL LEARN:

High Resolution Modeling

Learn the high resolution polygonal approach to modeling we call the Construction Mesh Approach.

Low Resolution Modeling

Learn how to “spend on the silhouette and save on the straights” for a beautiful in-game mesh built to catch people’s attention.

Modern Texturing Pipelines

Dive into texturing in Substance Painter and master the core tools of of the modern procedural texturing pipeline.

Getting It In The Game

When training for the Games industry, make sure you’re portfolio is in a Game Engine. We train on Unreal Game Engine.

Weekly Breakdown

1

Introduction to Maya

2

High Resolution Game Modeling

3

Low Resolution Game Modeling

4

Digital Sculpting 1

5

Digital Sculpting 2

6

UV's & Baking

7

Texturing In Substance Painter 1

8

Texturing In Substance Painter 2

9

Procedural Modeling In Houdini

10

Unreal Engine 1

11

Unreal Engine 2

12

Capstone Project

MEET VERTEX SCHOOL'S MENTORS

Learn from skilled artists with professional experience in the field through our classes, bootcamps and immersive.

Marcin Klicki

CD Projekt Red

Alex Troufanov

Warner Brothers Games

Simon Fuchs

Blizzard

Mario Stabile

Freelance

Samantha Rogers

Tripwire Interactive

Ashley Sparling

Ubisoft

Melissa Altobello

Sucker Punch Productions

Jarad Vincent

Epic Games

Mike Defeo

Laika

Adam Skutt

Epic Games

Tyler Smith

Suckerpunch Productions

Shawnell Priester

343 Industries

"Everyone told me to forget about trying to be a character artist, that artists have been trying for 6-7 years and that it would take me years before i get that chance. Now here i am making characters for an unannounced triple A title and already have watchdogs 2 in my resume. I feel like saying thank you to you and all the instructors here is not enough, but it's all I can say really, thank you so much for making my dream come true."

Sands Kopaei

"I think i had a vague idea of how to make a character for games before but now I am much more confident. When I compare my new work with my old work it is just really better. This is the first time I was doing something realistic and it was a huge step for me and it went really well. "

Océane Bidou

"Seriously....last weekend, i was like "i'm seeing a movie where Hosein did the likeness and one of my fellow students ran one of the biggest doll companies around for years, i'm totally in the right place."

Uriah Redden

Our Graduates Work At

Pricing & Options

GET ANSWERS

We love questions, almost as much as we love providing answers. Here are a few samplings of what we’re typically asked, along with our responses:

Why are these skills relevant today?

With the advent of cloud gaming, AR/ VR and the latest advanced in software, there’s never been a better time to be a well-trained 3D Artist. The Game industry is growing and offers stable employment for artists trained in the latest software and techniques.

Who will I be taking classes with?

Our students are artists, engineers transition into the arts, people just out of college, people who couldn’t afford to go to college, vfx artists, baristas – artists who, just like you, have a passion for the game industry.

What can I expect to accomplish by the end of this course?

By the end of the program, you will:

  • Complete a portfolio project.
  • Learn the foundations of the core software used in modern game pipelines.
  • Be prepared to take our Game Artist Bootcamps and work on a portfolio project.

What are my financing options for a bootcamp?

We don’t want financial obstacles to getting in the way of achieving your dream job so we offer payment plans for those who qualify. Note, you must first be accepted into the program before applying for financing.

What is the difference between the 3D Modeling Bootcamp and the Character Artist or Environment Artist Bootcamp?

The 3D Modeling Bootcamp is part time and skill focused. Both the Character and Environment Artist Bootcamps are part time but they are centered around your capstone project. The class time in the 3D Modeling Bootcamp is mostly lecture. The class time in the Character and Environment Artist Bootcamps is mostly crit focused. The 3D Modeling Bootcamp is ideal for those who are just starting out, need to build up their foundational skills and have limited time. Character and Environment Artist Bootcamps are ideal for those who have already completed schooling and need to create a portfolio piece that will help them get a job.

What is the difference between the 3D Modeling Bootcamp and the Immersive?

The 3D Modeling Bootcamp is part time and skill focused. The Immersive is full time (5 days a week) and also skill focused. The Immersive, however, is the most comprehensive option and will dive deeper. The 3D Modeling Bootcamp’s part time schedule, though, makes it ideal for those with scheduling limitations.

Learn More

More Questions?

Contact Admissions at admissions@vertexschool.com