By the end of this course you’ll understand how today’s professional game artists work and have a body of work to upload to ArtStation.
Class Overview
- Artists who want a simple solution to learning employable skills and don’t want to do it alone..
- Artists who specifically want to become job candidates and create a Production-Ready portfolio.
- Artists who want to deep dive into the entire spectrum of things a Character Artist does with over 100 hours of lectures.
Maybe you’ve already taken a ton of online courses but you haven’t been able to improve your art.
The Number One reason we fail is: We do it alone! The Character Artist course includes over a hundred hours of lectures on everything you need PLUS weekly live office hours for you to ask questions and get help on your work PLUS a community of 1,500 artists and growing. The Number Two reason we fail is: Overwhelm! There are a ton of things to think about and get done. A ton!
Good thing we’ve been training Game Artists for years and it’s all we do. So, we’ve made it easy for you. We’ve broken it all down to a simple system for you to follow.  You’ve been at this game long enough to know it’s not magic. It’s just a matter of doing the right work, the right way and keeping at it until you gain the traction you need to win.
- Skill Level: All Levels Welcome
- Course Format: Self-Faced
- Duration: Take as long as you need
- Lecture Type: Video and Text
- Assignments: Self-Paced
- Feedback: Office Hour and Community Acces
STARTS MAY 6, 2019 with,
- 100+ hours of lectures from TOP ARTISTS in the field
- Weekly Q&A Sessions & Community Access
- Real-world projects for your portfolio
- In-depth training on the latest software and workflows
- All Levels Welcome
- Self-Paced
We have curated over 100 hours of lectures focused on everything from Anatomy, to Marvelous Designer to Texturing clothing in Substance Painter. There is not another course out there, at any price, that combines this level of information for you. By the end of this course you’ll understand how today’s professional game artists work and have a body of work to upload to ArtStation.
BY THE END OF THE COURSE YOU’LL:
- Know how to use the same software that AAA game studios use.
- Have deep dived into anatomy with hours of digital dissection using our scan library.
- Have learned the difficult craft of being a Character Artist. Including how to create Hair.
- Have learned how to create realistic materials for your characters.
Foundation
In this module, Ryan Kingslien walks you through the foundation of a healthy Artist Practice to stop hiding and start creating.
The Face
Here is what we provide to help you:
- Sculpting A Female Head (3 hr)
- The Structure & Anatomy Of The Face (11 hr)
- Sculpting A Face (3 hr)
- Facial Hair (2 hr)
- Wrinkles Masterclass (2 hr)
- Sculpting Pores & Wrinkles (1 hr)
- and more…
The Body
In this module we give you:
- Blocking In A Character (4 hr)
- Sculpting The Body (10 hr)
- Artistic Anatomy & Ecorche (20 hr)
- and more…
Clothing & Props
In this module we give you:
- A Marvelous Designer Primer with Ryan Kingslien (3 hr)
- Marvelous Designer for Game Artists (2 hr)
- Creating Armor (3 hr)
- Marvelous Designer & ZBrush Demonstration (10 hrs)
- Modeling Hard Surface (3 hr)
- Understanding Hard Surface Modeling (3 hr)
Low Resolution Modeling
In this module we give you:
- Understanding Triangles & Quads (1 hr)
- Topology Of The Face (2 hr)
- Topology Of Clothing (2 hr)
- Topology & UVs Using Wrap (2hr)
- UVs & Baking (2 hr)
Texturing
In this module we give you:
- Substance Painter & Realistic Skin (2 hr)
- Using Texturing.XYZ To Create Killer Textures (4 hr)
- Transitional Meshes & Facial Hair (2 hr)
- Substance Painter Overview (2 hr)
- Painting Realistic Skin In Mari (2 hr)
- Painting Clothing In Substance Painter (2 hr)
Game Engine Setup
It’s also the step most people think they can skip and “hope” their work will be good enough.
It won’t. You can’t.
In this module we give you:
- Marmoset setup (2 hr)
- Materials in Unreal (2 hr)
- Realistic Skin in Marmoset (2 hr)
Real Time Hair
This module contains 20+ hours of content focused solely on hair creation.
Create A Stylized Game Character
Digital Dissections
This module contains 20+ hours of content focused solely on hair creation.
STUDENT WORK
The great news is that the Game Industry doesn’t care where you went to school or who you know… all that matters is your Work. The bad news is that all that matters… is your Work. 😉
So, stop wasting time doing things on your own and playing catch up with the latest workflows. Learn from the professionals in a community and with the support of artists just like you…
In this online program, we have curated over 100 hours of lectures focused on everything from Anatomy, to Marvelous Designer to Texturing clothing in Substance Painter. There is not another course out there, at any price, that combines this level of information for you.
By the end of this course, you’ll understand how today’s professional game artists work and have a body of work to upload to ArtStation.
Estimated time for course work: 10-20 hours per week
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