Creating a 3D Prop in Unreal Engine

From working at an insurance company to pursuing a career in Game Art

creating a 3d prop in unreal engine

Christianna’s Term I Project Rendered in Unreal Engine 5.3

Today we introduce you to current Game Art Program student Christianna Alfonso. Christianna joined the Game Art Program to pursue her passion for games after working as a graphic designer for over 20 years and as a creative director at an insurance company.

In this interview, Christianna shares the process of creating a 3D prop in Unreal Engine for her term 1 capstone project, as well as insights into her Vertex School experience so far.

3D Prop in Unreal Engine Vertex School

Christianna’s Term I Project Rendered in Unreal Engine 5.3

1. Please introduce yourself. What companies have you worked for? Did you have any 3D experience before enrolling in the Game Art Program? 

Hi, I’m Christianna, a current Vertex School Game Art Program student. In the past, I worked as a graphic designer for over 20 years. My last title was Creative Director, working in the marketing department of an insurance organization (boring!).

Before starting with Vertex School I had around 10 years of self-guided Blender 3D experience, mainly practicing with tutorials from CGcookie.

2. Why did you decide to join Vertex? What skills did you want to level up?

I joined Vertex to learn the workflow of creating 3D assets for video games. I was also drawn to the benefit of being guided by mentors who have experience working in the field.

christianna alfonso vertex school

3. What is the name of your project? What term did you make it in? Who were your mentors?

For my term 1 capstone project I created an N64 console. My mentor for this project was Andrew Baker, he has experience working at both Traega Entertainment and Pixomondo.

Low Poly Blender Model N64 Vertex School

Low Poly Blender Model

4. How did you start working on this project? What concept did you use?

I had the physical console and I measured the dimensions as I modeled it. I also used references from N64 consoles for sale on eBay for references of damage and wear.

Christianna Alfonso Vertex School

N64 Console for Sale on eBay

5. How did your mentor help you with this project? What advice was most helpful from your mentor?

Andrew really pushed me at each stage to fine-tune the details and bring the final renders to life in Unreal Engine. He also helped me add video with the RGB pixel screen effect on the tv screen of one of my models.
Substance Painter texturing Vertex School

Substance Painter Texturing

6. What was most and/or least challenging about this project?

The modeling and unwrapping was an easy step for me since I had experience already (in Blender). Substance Painter and Unreal Engine are new to me so it was a little bit of a challenge getting started.
My previous experience in Photoshop made Substance Painter pretty quick to learn. I also was able to apply my limited experience in Unity to Unreal, which made things a little easier. That said, overall I think the trickiest thing for me in this project was modeling the top of the N64 because it is a hard surface model with a lot of curvy parts, and the vents on the top were very difficult to model.
Creating a 3D Prop in Unreal Engine christianna alfonso

High Poly Model with Color IDs, Modeled in Blender

7. Are you satisfied with this project? Are you surprised that you were able to create this?

I am very satisfied with what I learned during term one and it was very rewarding to arrive at the final result of this exercise.

8. How would you describe your Vertex experience in general so far?

I am very happy with my experience at Vertex so far and I feel that I will be prepared to enter the workforce with the processes and workflows I am learning.

Check out the full project on Christianna’s ArtStation!

N64 3d Prop in Unreal Engine christianna alfonso

90’s Style Advertisement (post-prod Photoshop)

Do you want to join a career-ready 3D art program? 

Vertex School Program Enrollment Process

1. Submit our quick and easy application
2. Schedule your interview with an admissions officer

Once you’ve submitted your application you will be prompted to schedule an interview call with one of our admissions officers.

The interview is a call to help determine if a program is the right fit for you at this time in your life.

During the call, you will go over your goals and experience, discuss financial options, and get any of your outstanding questions answered.

3. Receive your program acceptance email

Within two business days of your interview call, you will receive an email notifying you if you’ve been accepted to a program.

4. Submit payment

In your program acceptance e-mail, you will be given various payment options

5. Receive your credentials and get ready to start your program!

Once you’ve submitted payment you will receive credentials to access your program account!

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Christianna’s ArtStation

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