Game Artist Immersive (Full Time & Remote)

Jump Start Your Game Artist Career

Your Best Course For Career Transformation

Deep dive into 3D modeling, texturing, simulation and procedural software.

Meet five days a week for 12 weeks in this full time immersive that includes over 300 hours of hands on instruction designed to prepare you for an exciting new career in Games.  

Game Artist Immersive Overview

The Game Artist Immersive is our most complete offering.  During the over 300 hours of training, you’ll create 3D in-game assets, characters, environments and build studio-ready portfolio.

Learn directly from artists who have worked at Blizzard, Epic, Naughty Dog, Splash Damage, CD Projekt Red and more.  You’ll deep dive into the latest tools and techniques of today’s modern game pipelines and work directly in the latest software.

This remote bootcamp is entirely online. Log into the live daily sessions from anywhere on the planet with an internet connection.  Complete your homework from the comfort of your own home and interact with our community of over 1,500 people either online or via our app.

This immersive is designed to make you industry ready in the shortest possible time. Focus you on the specific hiring triggers that matter to Game Professionals.

Start Date

January 20th


12 Weeks


Daily Real Time Classes (via GoToMeeting)
Plus Interactive Student Community Network


A student educational license of Maya, ZBrush, Houdini and Substance Painter & Substance Designer is provided to all students for free

Course Load

40 Hours Each Week

Skill Level



Learn the essential software and craft skills that will make you a valuable member of the team.

Create in-game assets, characters and environments for your portfolio and get the practice you need to seriously grow your skills.


High Resolution Modeling

Learn the high resolution polygonal approach to modeling we call the Construction Mesh Approach.

Modern Texturing Pipelines

Dive into texturing in Substance Painter and master the core tools of of the modern procedural texturing pipeline.

A Robust Skillset

Learn more than just a few pieces of software. Learn a brand new skillset that will help you build an amazing career.

Getting It In The Game

When training for the Games industry, make sure you’re portfolio is in a Game Engine. We train on Unreal Game Engine.

To Prepare For Proceduralism

Deep dive into the future of CG Art with procedural tools like Substance Designer and Houdini

Game Specific Workflows

Learn advanced game specific modeling workflows that will give you a leg up in your portfolio such as Trim Sheet Modeling.

Weekly Breakdown


Introduction to Maya


Introduction to Game Modeling


Digital Sculpting 1


Digital Sculpting 2


Advanced Game Modeling


Introduction to UVs & Texturing


Substance Painter


Unreal Engine


Substance Designer




Capstone Project 1


Capstone Project 2


Learn from skilled artists with professional experience in the field through our classes, bootcamps and immersive.

Marcin Klicki

CD Projekt Red

Alex Troufanov

Warner Brothers Games

Simon Fuchs


Mario Stabile


Samantha Rogers

Tripwire Interactive

Ashley Sparling


Melissa Altobello

Sucker Punch Productions

Jarad Vincent

Epic Games

Mike Defeo


Adam Skutt

Epic Games

Tyler Smith

Suckerpunch Productions

Shawnell Priester

343 Industries

"Everyone told me to forget about trying to be a character artist, that artists have been trying for 6-7 years and that it would take me years before i get that chance. Now here i am making characters for an unannounced triple A title and already have watchdogs 2 in my resume. I feel like saying thank you to you and all the instructors here is not enough, but it's all I can say really, thank you so much for making my dream come true."

Sands Kopaei

"I think i had a vague idea of how to make a character for games before but now I am much more confident. When I compare my new work with my old work it is just really better. This is the first time I was doing something realistic and it was a huge step for me and it went really well. "

Océane Bidou

"Seriously....last weekend, i was like "i'm seeing a movie where Hosein did the likeness and one of my fellow students ran one of the biggest doll companies around for years, i'm totally in the right place."

Uriah Redden

Our Graduates Work At

Pricing & Options

Immersive Only Option

Five days a week and all online, the Immersive is a fun and fast way to learn the core skills a game artist needs to have for today’s modern games.  You’ll thrive in a collaborative environment, build your peer network, and meet some legendary artists while you learn. Go all in on your new future!


$ 1,460

6 x Payments

Per Term

$ 3,850

2 x Payments

(save 10%)

Up Front

$ 6,997

1 x Payments

(save 25%)

Immersive + Bootcamp

Simply the most comprehensive option we offer to help you build a magnetic portfolio of work.  This option adds our flagship Game Artist Bootcamp to the immersive. On top of that, you’ll save $1000 off the price of the Bootcamp alone. This is the perfect option  for those looking to change careers or to get into the industry.


$ 1,980

6 x Payments

Per Term

$ 5,340

2 x Payments

(Save 10%)

Up Front

$ 9,500

1 x Payments

(Save 25%)


We love questions, almost as much as we love providing answers. Here are a few samplings of what we’re typically asked, along with our responses:

Why are these skills relevant today?

With the advent of cloud computing, AR/ VR and the latest advanced in software, there’s never been a better time to be a well-trained 3D Artist. The Game industry is growing and offers stable employment for artists trained in the latest software and techniques.

Who will I be taking classes with?

Our students are artists, engineers transition into the arts, people just out of college, people who couldn’t afford to go to college, vfx artists, baristas – artists who, just like you, have a passion for the game industry.

What can I expect to accomplish by the end of this course?

By the end of the program, you will have:

  • Completed several portfolio project.
  • Learned the most important 3D Modeling skillsets for Games.
  • Learned the foundations of the core software used in modern game pipelines.

What are my financing options for an immersive program?

We don’t want financial obstacles to getting in the way of achieving your dream job so we offer payment plans for those who qualify. Note, you must first be accepted into the program before applying for financing.

What is the difference between the Bootcamp and the Immersive?

The Immersive is full time (5 days a week) and focused on building your skills. The Bootcamp is part time and focused a capstone project.

Learn More

More Questions?

Call us at +1 (949) 342-6475

Contact Admissions at