Monica Bauer got hired as a Prop Artist at Valve!
In The Beginning...
But in her spare time, she frequently found herself doodling on sticky notes. It didn’t take her long to realize she didn’t want to spend the rest of her life doing clinical cytogenetics.
The Call To Adventure
Every day she would see game developers strolling around the block and brainstorming ideas. Monica really wanted to get into that world but didn’t know how.
The Journey Begins
There she learnt how to properly map UVs and got started with the Substance programs. It was a good start, but every visit to Artstation made her feel she was still far behind the pack.
She started looking at traditional schools. But they mostly had full degree programs that required her to be present in a classroom, never mind the exorbitant cost of tuition.
Meeting The Mentor
The motto “break things fast, break things early” was held true in her program. And to have a titan within the industry as her mentor felt like icing on the cake.
Monica started to network and talk to other artists. GAI’s regular list of talks with guest artists made it very easy for her to reach out and contact them. One of the first artists she spoke to helped Monica on one of her projects for GAI.
She also made sure to attend the local IGDA meetups. This was a very difficult thing for her to do, given her introverted nature, but it wound up paying off. She ended up with an offer at HTC Vive as a 3D Generalist Intern. She also kept increasing her social media and kept updating her Artstation portfolio.
Ultimately, a friend linked to her a tweet from a Valve recruiter that was looking for some additional help on one of their games. The next thing she knew, she was sitting down with the lead artist on DotA Underlords!