Which is where she is now, working as a Creature Artist. 🙂
Take a listen to the podcast to pick up the nuggets of wisdom she shares. They range from how important it is to pick a strong concept on which to base your project to why it’s important to have a strong sculpt on which to add amazing textures to the necessity of constantly setting new milestones for yourself as an artist.
One of the highlights of this conversation for me? It’s when she shared an article by her studio director on how to be a better artist. It boils down to 3 simple tips: (1) Use reference; (2) Be nice; and (3) Ask yourself why you’re making the art.
More about Vertex School:Â www.vertexschool.com
LINKS:
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- Listen to the full conversation:
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- Samantha Rogers’s
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- Want to be a Character Artist or an Environment Artist in the Video Game Industry?
Apply for your spot in our upcoming Game Artist Bootcamp:Apply for the Bootcamp
- Listen to the full conversation: