You might want to try what Matthias Develtere did.
Matthias basically locked himself in a room for nearly a year to focus on developing his portfolio and ramping up his 3D modeling skills.
He committed himself to creating one portfolio piece every month and kept himself motivated by challenging himself to make it into the Polycount Recap each month.
And he did! Each piece was featured in PolyCount, which not only helped him build his momentum, but also gave him a lot visibility.
Now, he’s a Senior 3D Artist at MachineGames.
This is exactly the core philosophy behind our Game Artist Bootcamps:
More about Vertex School: www.vertexschool.com
BUILD A BODY OF WORK THAT IS UNDENIABLE.
- Listen to the full conversation:
- Matthias Develtere’s
- Want to be a Character Artist or an Environment Artist in the Video Game Industry?
Apply for your spot in our upcoming Game Artist Bootcamp: