He walked us through his career path as an Environment Artist and even prepared a presentation for us called ‘Big Things Have Small Beginnings.’
We talked a lot about the process that Game Artists go through to grow within their companies and their studios. I especially loved hearing about how much support Phil received from his teams that fostered his work as a Creative and his growth as an Artist.
More about Vertex School: www.vertexschool.com
- Listen to the full conversation:
- Phil Liu’s
- Want to be a Character Artist or an Environment Artist in the Video Game Industry?
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