Raphael Escamilla

City Street Concept

This project was created to better understand PBR workflows between Blender, C4D, Max, Substance Painter, Substance Designer, Marmoset and Unreal Engine.

Environment Artist Bootcamp


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City Street Concept by Raphael Escamilla

More City Street Concept:


  • Learn more about Otto:
  • Ready to be a Character Artist or an Environment Artist in the Game Industry?

Apply now for your spot in our upcoming Game Artist Bootcamp!


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